The Timoteo youth league is the core of Timoteo, and currently serves over 250 young men. Coaches spend quality time investing in the youth by building relationships, leading informal, interactive Bible studies, and sharing their own experiences of the love and care of Jesus. Football is a fun and engaging way to model the teachings of Jesus as well as to connect them to a local church.

Each season runs from April to June, culminating in an awards banquet to celebrate the talents and leadership of the players. In the off-season, teams practice, host rallies and go on outings together.


Head Coach: Khalil Millhouse
Assistant Coach: Khiree Millhouse
General Manager: Daniel Martinez
Sponsor: 8th Street Community Church

Head Coach: Carlos Diaz
Assistant Coach: Hector Marrero
Sponsor: Bethel Temple Community Church


Coach: Misael Marrero
Coach: Rob Rodriguez
Coach: Eric Desamour
Sponsor: Bethel Temple Community Church

Head Coach/Defensive Coordinator: Eric ‘Suga’ Moore
Offensive Coordinator/ Asst Head Coach: Chris ‘The Beard’ Lahr
Assistant Coach: Joe K.
Asst. Defensive Coordinator: Jose Gonzalez
Asst. Offensive Coordinator: Zeus Hernandez
Asst. Defensive Coach: Jayare Ongo
Chaplain: Ben ‘Big Eats’ Soto
Sponsor: By Grace Alone Church

Head Coach/Offensive Coordinator: Khalil Millhouse
Assistant Coach: Khiree Millhouse
General Manager: Daniel Martinez
Sponsor: CityReach Church


Head Coach: Ruben ‘Jesse’ Ortiz
Asst. Head Coach: Ty’Quan Jainlett
Sponsor: Church of God of the Prophecy

Head Coach: Wayne Bawell
Assistant Coach: Joel Toledo
Assistant Coach: June Toledo
Assistant Coach: Rene Herrera

Sponsor: Grace & Peace Community Fellowship

Head Coach: David Garcia Jr


Sponsor: Iglesia Del Barrio

Head Coach: Leo Mota
Assistant Coach: Michael resto
Assistant Coach: Alex Maldonaldo
General Manager: Michael Couch
Sponsor: New Beginning Church of Philadelphia

Head Coach: Nes Espinosa
Coach: Vic Santiago
Coach: Bryant Keal
Coach: Luis Pabon
Coach: Tyree (Porky) Kirkland
Sponsor: Oxford Circle Mennonite Church

Head Coach/Offensive Coordinator: Cornell McDonald
Assistant Coach/Defensive Coordinator: Kenny Robinson
Defensive Coordinator: Will Clyburn
Quality Control Coach: Chris Cobette
Offensive Coach: Sam Saldana
Facilitator: Pastor Jamil Strickland
Sponsor: Philadelphia Bible Fellowship


Head Coach: Erick Ramos
Sponsor: In the Light Ministries

Team Record Win %
Packers  0-0
Eagles 0-0
Panthers 0-0
Colts 0-0
Cardinals 0-0
Bengals 0-0
Raiders 0-0
Cowboys 0-0
Seahawks 0-0
Ravens 0-0
Lions 0-0
New 0-0

Season and Career Records

Catches (Season)
2014 – Shymid Baines (Colts) – 77
Touchdowns (Season)
2015 – Kadir “KFC” Chisholm (Seahawks) – 19
2014 – Jylil Reeder (Eagles) – 19
Touchdown Passes (Season)
2014- Felix Rodriguez (49ers) – 49
PATs (Season)
2015 – Myles Smalls – 8
Tackles (Season)
2014 – Julius Santos (Eagles) (2015) – 78
Interceptions (Season)
2015-  Kadir “KFC” Chisholm (Seahawks) – 12
Sacks (Season)
2014- Freddy Amil (49ers) – 28
Catches (Career)
2013 – David Garcia-(49ers) – 187
2009 – Misael Marrero-(Raiders) – 185
2013 – Chris Brown-(Vikings) – 154
2014 – Luis Graciani-(Raiders) – 153
2014 – Quinton Ellis-(Cowboys) – 149
2014 – Kyleer Rogers-(Packers) – 143
2009 – Terrence Gary-(Vikes/Chiefs) – 142
2009 – Luis Ortiz-(Eagles) – 138
2008 – Malcolm Garland-(Titans/Colts/Pats) – 138
2014 – Felix Rodriguez-(49ers) – 130
Touchdowns (Career)
2009 – Misael Marrero-(Raiders) – 61
2014 – Quinton Ellis -(Redskin/Cowboys) – 43
2009 – Luis Ortiz-(Eagles) – 41
2014 – Luis Graciani-(Raiders) – 39
2015 – George Cooper-(Panthers) – 37
2008 – Malcolm Garland-(Titans/Colts/Pats) – 37
2014 – Jylil Reeder-(Eagles) – 36
2009 – Terrence Gary-(Vikes/Chiefs) – 33
2008 – Charles Gary-(Vikings/Browns) – 33
2009 – Melvin Rodriguez-(Broncos/Vikings) – 32
2013 – Chris Brown -(Vikings) – 32

Touchdown Passes (Career)

2008 – Hector Marrero-(Raiders) – 133
2013 – Leroy Alexander (Eagles) – 127
2009 – Bryant Keal-(Eagles) – 103
2013 – Luis Whiteboy Garcia -(Packers) – 84
2012 – Michael Medina (49ers) – 82
2012 – Eric Lopez (Redskins) – 80
2014 – Felix Rodriguez-(49ers) – 78
2014 – Josh Lacend (Raiders) – 71
2008 – Rob Rodriguez-(Titans/Eagles)-(As Coach) – 68
2013 – Demetrius McCall (Vikings) – 64
PATs (Career)
2009 – Terrence Gary-(Vikes/Chiefs) – 19
2015 – George Cooper-(Panthers) – 15
2015 – Myles Smalls (Panthers) – 14
2009 – Misael Marrero-(Raiders) – 14
2008 – Hector Marrero-(Raiders) – 14
2013 – Jon Horton (Vikings) – 13
2008 – Jorge Adames-(Eagles) – 13
2007 – Gualdemar Santana-(Redskins/Colts/Browns) – 12
2008 – Malcolm Garland-(Titans/Colts/Pats) – 12
2008 – Charles Gary-(Vikings/Browns) – 12
Tackles (Career)
2015 – Julius Santos-(Eagles) – 194
2014 – Newt Middleton-(Cowboys) – 179
2013 – Cristian Reyes-(Packers) – 161
2014 – Jonathan Jay Garcia-(Packers) – 148
2013 – Jose Gonzalez-(Steelers/Panthers)) – 144
2015 – Freddy Amill -(49ers) – 142
2012 – John Horton-(Vikes) – 128
2010 – Jesse Martinez-(Packers/Vikings) – 126
2012 – Jose Agosto-(Vikings) – 121
2014 – Luis Graciani -(Raiders) – 116
Interceptions (Career)
2015 – George Cooper-(Panthers) – 34
2014 – Luis Graciani-(Raiders) – 28
2013 – Frank Cacerez-(Raiders) – 22
2011 – Leo Mota (Redskins) – 19
2009 – Bryant Keal-(Eagles) – 18
2012 – Spencer Dennis-(Titans/Cardinals) – 17
2009 – Chris Brown (Vikings) – 17
2014 – Newt Middleton-(Redskins) – 16
2013 – Luis Whiteboy Garcia-(Packers) – 15
2008 – Shane Dixon-(Steelers) – 15
2015 – Kadir “KFC” Chisholm (Seahawks) – 15
Sacks (Career)
2015 – Freddy Amil-(49ers) – 54
2015 – Davon Mandy- (Panthers) – 54
2013 – Isaiah Jones-(Vikes) – 52
2012 – Brandon Morales-(Raiders/Vikings) – 41
2015 – Qwamere Wright-Downing-(Cowboys) – 36
2010 – Wilson “Killer” Ayala-(Packers) – 34
2009 – Melvin Rodriguez-(Broncos/Vikings) – 29
2012 – Andrew Serrano-(Packers) – 24
2011 – Danny Rivera-(49ers) – 20
2012 – Victor Rodriquez- (49ers) – 20
Urban Bowl Champs
2015 Eagles MVP Anthony “Ant” Rivera
2014 – Raiders- MVP Jeff Sampson
2013 – Raiders MVP- Luis Garciani
2012 – Redskins MVP Quinton Ellis
2011 – Redskins MVP Eric Lopez
2010 Raiders MVP Thomas Bradley
2009 – Eagles – MVP Bryant Keal
2008 – Eagles – MVP Luis Ortiz
2007 – Broncos – MVP Alexis Roman
2006 – Eagles – MVP Bryant Keal
2005 – Patriots – MVP Angel Soto
Christian Character Award
2015 – Musa “Moose” Alsulaimani (Cardinals)
2014 – Freddy Amil-(49ers)
2013 – Jon Olmedo (Vikings)
2012 – Jose Gonzalez (Panthers)
2011 – Leo Mota (Redskins)
2010 – Aaron Brookes (Vikings)
2009 – Jesse Martinez (Packers)
2008 – Bryant Keal (Eagles)
2007 – Melvin Rodriguez (Broncos)
2006 – Geo
2005 – Mike Barrios
League MVP
2015 Kadir “KFC” Chisholm (Seahawks)
2014 – Felix Rodriguez-(49ers)
2013 – Luis “Whiteboy” Garcia (Packers)
2012 – Eric Lopez (Redskins)
2011 – Dahmere Merriweather (Eagles)
2010 – Jacob Lockley (Titans)
2009 – Miseal Marrero (Raiders)
2008 – Melvin Rodriguez (Broncos)
2007 – Bryant Keal (Eagles)
2006 – Hector Marrero (Raiders)
2005 – Rob Rodriguez (Eagles)


Table of Contents


I.              Basic Game Play————————————1-2

II.             Player Eligibility————————————-2

III.            Equipment——————————————–2

IV.            Field—————————————————–2

V.             Timing/Overtime————————————3

VI.            Scoring————————————————3-4

VII.           Flag Pulling——————————————4

VIII.          Running———————————————–4

IX.            Passing ————————————————5

X.             Receiving———————————————-5

XI.            Rushing the Passer——————————–5-6

XII.           Formations——————————————–6

XIII.          Punting/Kicking————————————-6-7

XIV.          Penalties———————————————-7-9

XV.           Playoffs————————————————9


I. Game play


1. Coin Toss:  Team captains will be asked to midfield for the coin toss. Winner of the coin toss has options: To receive or kick, choose the goal they want to defend or defer to second half.  The looser of the coin toss will then receive what is remaining.  At the beginning of the second half possession will go to the team that kicked off to start the game and teams switch directions.


2. On field:  Games are 7 on 7.  A team must have a minimum of 5 players to start the game.  If a team does not have 5 players by game time that team forfeits.


3. This is a non-contact football league. No tackling, no blocking, no tripping, no stiff-arming when running the ball, no bump and run coverage off the line by the defense, and no blocking of flags when running with the ball. (See Penalties).

a. Players on offense are allowed to get in the way of the defenders but cannot initiate body-to-body contact and cannot extend their arms to block a defender. (See Penalties)

b. Defensive players are also not allowed to run through or push offensive players in their path they must run around offensive player. (See Penalties)


4. Offense has 4 downs to get to the mid-field 1st down line. Once the mid-field line is crossed by the offense, the offense then has 4 downs to score.

a. If offense starts with the ball pass mid-field no first down can be gained unless a 1st down is rewarded as a result of a penalty on the defense.

b. On 4th down the offense has a choice to punt or go for it, which must be announced to ref before the offense lines up.


5. Possession changes: start on the offenses own 7 yard line EXCEPT for interceptions, punts and safeties which in this case offense will start their possession where the returner was ruled down.


6. Play Begins when the snapper (who must have a foot at the cone) snaps the ball from the cone to the QB. The QB is whomever the ball was snapped to. If a ball is muffed and the defense touches it before an offensive player possesses it the play is dead and the ball is spotted where the defense touched it.

a. If ball it touched by an offensive player (but no possession) and another team member catches           it before it touches the ground the person who possessed it is the QB.

b. If ball is touched (but no possession) and hits the ground only the player who touched it can pick

it up and be the QB. If another player touches the ball after it being on the ground the ball is dead

where the player touched it.

c.  If ball is snapped and no one touches it before it hits the ground whoever picks it up is the QB.

Once the ball is snapped play begins. If snapper moves the ball in a snapping motion without releasing the ball it is a penalty. Also the QB cannot be under center or be handed the ball. It must be snapped.


7. Timeouts: Each team begins each half with 3 time outs.


II. Player Eligibility

1. All players must have their permission slips signed and turned in (to Timoteo staff) before they are eligible to play.


2. Player must turn at least 13 years of age as of April 1 to be considered eligible to play in Timoteo.  Player is ineligible if he turns 19 before June 1st.


3. All players must be male.


4. Player must memorize the “Scripture of the week” and quote it back to the opposing coach on game day before they are allowed to play.


III. Equipment

1. Flag Placement:

a. Players must wear flags on their waists on top of their hips, on the outside of clothing, so that ALL of the flag is visible and accessible to the defense.

b. Players cannot wrap flag around socket or add or take away anything to the flag.

c. Players must keep shirts tucked in at all times. If player’s shirt is untucked before play begins and they have the ball they are down where the ball was received. If a shirt becomes untucked during play the play continues.

d. If player does not yet have a jersey he must wear a shirt with the same color as his team’s jersey.


2. No Towels or other hanging objects are allowed on any player on the field during game play.


IV. Field

1. Field Dimensions:

a.      Goal-line to Goal-line = 70 yds (210 ft.);

b.      End zones = 10 yds. (30 ft.); Back

c.       Sideline to Sideline = 35 yds. (105 ft.);

d.      No Run zone 7 yd. mark (21 ft.).

e.      Midfield 1st down marked at 35 yards from goal-lines.


2. No Run Zones:  The offense in not allowed to run the ball on or inside their opponents 7 yard line UNLESS QB is blitzed by the defense.


V.  Timing and Overtime

1. Each half will run on a 25 minute clock, running continuously until the 2 minute mark of each half. Clock will stop at 2 minutes for the 2 minute warning. If ball is in play, clock will stop immediately after the play is over.

a. Clock is continuous before 2 minutes EXCEPT FOR:

i. After extra-point attempt. Clock will stop after the attempt, and allow for change of possession. Clock will re-start once teams are in their respective huddles and 30-second play clock starts.

b. Under 2 minutes, clock will be a normal college clock, and will stop for all normal stoppage reasons and only on first downs until ball is set. (Ref will loudly announce stops and restarts of the game clock when under 2 minutes in each half).

c. Under 2 minutes in each half, clock will stop by all normal means, including: after TD (remains stopped for extra point), penalties, incomplete pass, player with ball going out-of-bounds, turnover, timeout, etc.

d. If offense or defense commits penalty with under one minute remaining in a half the offended team has choice to accept except a 10 second runoff of the clock on top of penalty.

e. Teams will have 3 timeouts each half. (Timeout can only be called by a coach or by a player on the field). Timeouts are 30 seconds long.

f. Referees can also stop clock at any time during game as deemed necessary.


2. There will be a 30-second play clock. It starts after the previous play at the spotting of the ball by Refs; Play clock ends once the ball is hiked to start a new play.

a. If a team fails to get a play off before the 30-second play clock expires, team is penalized 5 yards (5 steps by referee), ball is re-spotted, and a fresh 30 seconds starts (game clock re-starts at ball placement unless clock was stopped before previous play).


3. Halftime is 5 minutes (but may be reduced if game started late).


4. Overtime:  If teams are tied at end of regulation, college (NCAA) overtime rules take effect:

a. Team Captains will come to center of field for coin toss (same rules as beginning of the game.)

b. Each team will get the ball at least once.

c. Offense will get the ball at opponent’s 14 yard line (done by ref). Offense will have 4 downs to score.

d. If offense doesn’t score, ball goes to the other team, at 14 yard line (same end of the field can be used for each team at this point).

e. If new team with the ball scores, game is over. If they cannot score, ball goes back to the team that had the ball first in OT. Play continues until one team wins. Defense can intercept ball & run it back for a TD to win game in OT.  If penalty is committed on return of interception it will take affect on the offensive possession from the 14 yard line.

f. The team that plays defense first in OT always gets the ball last.

g. Each team will be given 2 Timeouts for entire length of overtime no matter how many are played.


VI. Scoring

1. Touchdowns count for 6 points.  Offense must then declare if they are going for two or one.  (The offense can not switch going for one or two after a penalty)

a. Extra Points: For 1 point, offense begins play from their opponent’s 7 yard line which is a no run zone.

i. Defense is allowed to blitz on extra points if they have not used their blitz since the ball has been in their territory.

b. For 2 points ball is marked at the 14 yard line).

c. Game clock stops after extra points

i. Under two minutes no time runs off the clock during extra points.


2. 30-second play clock runs on extra point attempt (starting from when Ref spots ball).


3. An Interception return by the defense to opponent’s end zone on any extra point attempt scores 2 points for the defense. That team then gets the ball back as the offense starting on its own 7 yard line.  If penalty is committed while defense is trying to return an interception the penalty will be added from where the offense begins at the 7-yard line.


4. Safeties count for 2 points. Team who got the safety then gets the ball on their own 21 yard line.


5. If any player or coach comes onto the field and pulls the flag or impedes the progress of a player who is attempting to score a touchdown will be awarded to the team and player or coach is ejected.  If the player or coach come from the sideline and his team is on offense there will be a 15 yard penalty and loss of down from LOS and player or coach is ejected.


VII. Flag Pulling


1. A legal flag pull takes place when ball carrier is in full possession of the ball.


2. Defenders can dive to pull flags, but cannot tackle, hold or run through ball carrier to

pull flag.


3. It is illegal to attempt to strip or knock ball out of ball carriers hands when they have



4.  If a player’s flag comes out inadvertently during the play, the play is still live and the player can now be touched and considered down.

a. If an offensive players flag is pulled out during play because of a fake handoff or in attempt to sack the QB causing the defender to think the offensive player has the ball this will be considered the same as a flag falling out on its own and offensive player must now be touched or remaining flag pulled to be considered down if they receive the ball.

b. If ball carrier falls to the ground the defense much touch the offensive player for him to be down.


5. A defensive player cannot intentionally pull the flag off a player who is not in

possession of the ball.

a. Only exceptions are if defensive player is attempting to sack the QB but the QB releases the ball first or on a fake hand off in which the defense is led to believe the player is in possession of the ball.  Otherwise it would be considered a 15-yard penalty for unsportsmanlike conduct.


6. Any type of flag guarding is illegal such as, stiff arming, holding on to flag, dropping

of the arm, hand or shoulder, or intentionally covering flag with ball or jersey.


7. When a defender pulls the ball carrier’s flag defender must stop immediately, hold flag up, allow Ref to get the ball spotted, and then hand the flag to the offensive player. (Defensive player may not just throw the flag on the ground—See Penalties).



VIII. Running


1. Running plays are legal. QBs can not run with the ball until after receiving it from another player by a hand-off (like on a double reverse) or by a pass reception or if blitzed.

a. If QB hands off the ball it can be pitched back to another player and then throw.

c. If ball is fumbled on a hand-off, ball is dead at that spot.

d. Players are allowed to dive on offense and defense.


2. Once team gets the ball to or inside the opponents’ 7 yard line (marked on field) – this is a NO RUN ZONE (no running plays allowed from LOS). From this point on ball must be passed. If QB is blitzed, QB is allowed to run.


IX. Passing


1.  The passer must have both feet behind the LOS in order to pass the ball.


2.  Any backwards pass to a receiver behind the LOS that is dropped is considered down where it lands and the play is blown dead go to next down.

a. If it is a dropped forward pass behind the LOS it is an incomplete pass and move to the next down.

b. Backwards pass that a defensive player intercepts is an interception.


3. Once the ball is beyond the line of scrimmage (LOS), ball cannot be passed or handed forward (called a “forward lateral”), it must be pitched or handed backwards.


4. If passer is under pressure and throws ball to avoid rush and receiver was not in the vicinity it is intentional grounding and/or the ball does not reach the original LOS.


5. QB can only spike the ball under 2 mins to stop the clock.

a. QB cannot spike the ball to avoid the blitz, unless the QB throws it pass the LOS in the vicinity of a WR.


X. Receiving


1. Receiver must have at least 1 foot in bounds and control of the ball in order for it to be counted as a catch. Referee’s discretion RULES!


2. Offensive players cannot “pick” defensive players when running patterns. Whenever an offensive player runs into a defensive player, or otherwise purposely impends the progress of a defensive player by initiating body-to-body contact, that is a penalty (Offensive pass interference: minus 10 yards from LOS and down over, or defense’s choice of result of play).


3. Once ball is beyond the line of scrimmage (LOS), ball cannot be passed or handed forward (called a “forward lateral”), it must be pitched or handed backwards.


XI. Rushing the Passer


1. Defense can have as many or as few players on the line to defend QB – called a “Rusher”. Rusher cannot automatically rush the QB.

a. Referee will do a 5-count out loud before rusher can rush the QB.

b. If rusher crosses LOS before a complete 5-count Referee will stop counting because the rusher has now blitzed.

c. Illegal Rush: if rusher rushes QB before the 5-count and the defense has already used their Blitz play, then it’s a penalty, and offense has option of result of play (QB cannot run on illegal blitz) or minus 5 yards against the defense and down over.


2. Once Rusher rushes the QB after the 5-count, QB can elude rusher, but cannot run past the LOS. If QB crosses LOS on a pass or running from rusher, penalty is defense’s choice of result of play (refusing the penalty) or minus 5 yards and loss of down.


3. One blitz is allowed once per 4 DOWNS. Blitz is when no 5-count is made (or when defenders rush in before 5-second count is completed). Anyone on defense can blitz, and any number of defenders can blitz, but only once per 4 DOWNS.

a. if defense blitzes more than once per 4 downs, the 2nd blitz is illegal. Offense has a free play. Offense can take result of the play or plus 5 yards and down over.

b. If a penalty is committed on a play where the defense blitzed and the penalty results in replaying the down the defense still retains their blitz.


4. QB can scramble (run past LOS) on a blitz, but only on a blitz.

a. QB can pitch to player behind him and then go out for a pass.

b. Once ball is pitched behind, the LOS is broken and player with ball can be rushed freely by defense.

c. If the QB fakes a pitch to a player behind him, LOS is NOT broken and defense cannot rush freely (unless they use their one blitz play per possession).

d. LOS is not broken by a player running in front of QB on a motion play, nor by a player running behind QB. Only if the ball exchanges hands is the LOS broken.


5. If ball is fumbled on the hike to the QB (called a “Muff”), the defense cannot rush automatically to recover the fumble. Defense must still respect the line of scrimmage and heed the 5-count before rushing.

a. If they blitz in on the Muff that is considered using their one blitz play. If defense has already used their one blitz play they cannot run in on the QB on a Muff. If defense does blitz on the Muff, defender just has to down the ball or pull QB’s flag.

b. If they do run in illegally, *penalty is defensive offside = result of play for offense OR 5 yard penalty and down over.

c.  On a muff snap the only offensive player that can retrieve the ball is the one who the ball was snapped to which is the Quarterback.  If another offensive player retrieves the muff the play is blown dead and they are down at the spot they retrieved the ball.


XII. Formations


1. Coming out of the huddle, offense must have at least 4 players on the line of scrimmage and no more than 6 when the ball is snapped

a. The player who receives the ball and establishes possession is the QB.

i. Offense can have players switch positions (from line to QB and vice-versa) before or after snap.


2. Offensive players cannot be moving before the ball is hiked.

a. Exception: 1 offensive player can go in MOTION, but if player in motion moves towards the line of scrimmage without becoming set before snap it results in a penalty

b. Offensive players must line up with at least one arm’s length between them.  Players cannot be shoulder-to-shoulder at the line.  Behind line of scrimmage players can be as close as they want.


3. Mercy Rule – In 2nd half only, once a team is ahead in score by 30 points that team MUST remove all “1’s”. If they do not, Refs will penalize that team 10 yds. and will remove all “1’s” (There is no mercy rule in playoffs).

a. In the second half if the team loosing scores and brings the margin under 30 points all “1”s are allowed to reenter game until the margin is equal to or greater than 30 points.


XIII. Punting/Kicking


1.   Punting: Teams that elect to punt line up like a normal play, except defense must have at least 3 players on the LOS; other 4 can be anywhere.

a. No blocking allowed.

b. Ball is hiked to punter. Once punter has the ball, Punter has 5 seconds (counted out loud by ref) to punt the ball.

c. Punter’s team cannot run down the field until ball is punted. No rush from defense is allowed.

d. No fake punts allowed

e. Any dropping of football by the punter is considered a MUFF not a fumble.  Punter must pick up the ball and punt it within the 5 seconds.


2.   Punt Return:  Receiving Team must have three men on the line of scrimmage.  No one can move downfield until ball is punted.

a. If receiving team drops the ball at all when returning the punt or attempting to catch it the play is dead and offense begins where ball was last touched.

b. If the ball hits the ground off of a punt and no offensive or defensive player has touched it yet the offense can pick up the ball and still return it.

i. In the attempt of picking the ball up off the ground the offense drops or bobbles it      on the ground the play is blown dead and offense starts where ball was touched.


XIV. Penalties


5-Yard Offensive Penalties

1. Delay of Game: Offense does not get play off before 30-second play clock expires. Clock is stopped immediately (regardless of whether it’s over or under 2 minutes). Penalty is minus 5 yards on offense and down over.

2. Offensive offsides / illegal motion(s) / illegal formation (including no shoulder-to-shoulder & not enough men on the LOS): Play is blown dead and minus 5 yards and down over.

3. QB crosses LOS illegally with his foot on a run or a pass attempt. Play is NOT automatically dead. Defense gets choice of result of play or minus 5 yds. and go to next down.

4. Intentional Grounding – Minus 5 yards and go to next down.

5. Illegal run in No-Run Zone: minus 5 yards from LOS and go to next down.


10-Yard Offensive Penalties

1. Offensive pass interference (including illegal pick): minus 10 yards from line of scrimmage & down over, or defense can take result of the play.

2. Offensive Holding: Defense has choice of result of play or minus 10 yds from spot of foul and down over (however if holding is in front of runner 10 yards will be marked off from spot of runner when foul was committed).

3. Offensive Roughing (initiating body-to-body contact as a means of blocking for a ball carrier, or tripping): Defense has choice of result of play or minus 10 yds from spot of foul and down over. (however if roughing is in front of runner 10 yards will be marked off from spot of runner when foul was committed).


Spot of Foul and go to next down Penalties

If the penalty happens after the offense has passed the midfield 1st down line, then the offense would still have its 1st down, as long as the spot of the foul is past the 1st down line. Same is true for all “go to next down” instances.


1. Flags: Flag Blocking / Illegal Flag Display / Stiff-Arming / Illegal Flag Wrap: Penalty for all of these fouls: Spot of Foul and go to next down:

a. Flag Blocking / Stiff-Arming: Spot of foul and go to next down. Refs must blow play dead when they see an illegal Flag Block.

i. If foul occurs on a play in which the offense crosses the 1st down line, and the foul occurs after the 1st down line, then the ball is placed at spot of foul and offense has 1st down.

b. Illegal flag display / Illegal Flag Wrap = Player has shirt over flag, making it harder to pull; or player wraps flag around socket, making it impossible to pull out.

i. For penalty purposes, illegal flag Display and Illegal Flag Wrap are considered the same as Flag Block/Stiff Arm – spot of foul and go on to next down

c. If player is not involved in the play, no penalty. Refs and coaches will be constantly reminding players to make sure ALL of flags are fully displayed.

d. If defender intercepts ball and is able to advance the ball down the field, but it is determined by Ref that he has Illegal Flag Display or one of these other fouls, then interception counts but defender is down at the point of the interception.

e. If a player has the ball and one or more of his flags falls out accidentally, player now must be downed by one hand touch or pulling the remaining flag.



5-Yard Defensive Penalties

1. Defensive offsides: Free plays for offense, and offense has choice of result of the play, OR minus 5 yards against the defense and down over.

2. Illegal Rush: If defender(s) rushes QB before the 5-count (and defense has already used blitz) offense has option of result of play or minus 5 yards against the defense and down over.

3. Defensive holding of ball carrier (while trying to reach for flag): Result of play for offense OR 5 yards from spot of foul and automatic first down.


10-Yard Defensive Penalties

1. Defenses holding of a non-ball carrier: If the defense holds another player besides ball carrier it is still 10 yards form spot of foul but it is just down over.

2. Defensive Roughing (knocking offensive player off feet, or tackling, or tripping): Result of play for offense OR 10 yards from spot of foul and automatic first down if ball carrier (down over if not ball carrier)

3.  Illegal Flag Throw (when a defender pulls the ball carrier’s flag he must stop immediately, hold flag up, allow Ref to get the ball spotted, and then hand the flag to the offensive player. (Defensive player may not just throw the flag on the ground).

a. 1st time = a warning. 2nd time = additional 10 yards for offense (if ball passes midfield 1st down line on penalty, then offense gets the 1st down). Defense can decline penalty if they want.

i. Offensive player must make an attempt to go to the defender to get his flag back. It’s not the   defender’s job to chase the offensive player all over the field.


Spot of the Foul Penalties

1. Defensive pass interference: result of play for offense or spot of foul and automatic first down.

a. Exception: Defensive pass interference in the end zone results in offense getting ball at the 1 yard line with 1st down.




10-Yard Penalties

1. Any parent, friend, or fan of a team who is not an official player or coach, who goes onto the field, that fan’s team will be penalized – minus 10 yards (whether offense or defense).

i. If it’s an extra-point attempt or within 10 yards of end zone (and penalty is on defensive team) = half the distance.

2. Cursing Rule (when any player or coach curses out loud for any reason on the field of play, or when a coach or player curses out loud from the sidelines at a Ref or opposing player or coach):

a. On defense – minus 10 yards and down over for the offense, or offense can take result of play. If cursing takes place after play just the 10 yard penalty is enforced.

b. On offense – minus 10 yards from the LOS and down over, or defense can choose result of play. If cursing takes place after play just the 10 yard penalty is enforced.

c. Two cursing penalties on the same player or coach results in ejection from game.

3. Mercy Rule: Once a team is up by 30 or more points in 2nd half, all of its “1’s” and Starters must be off field. If not, Refs penalize that team 15 yards and all “1’s” and Starters are removed.


15-Yard Penalties

1. Unsportsmanlike Conduct:

a. player going ballistic on the field and disrupting the game, or player mouthing off in an offensive way at the Refs or opposing player or coach, or flagrant and excessive taunting of an opponent, including TD celebrations that mock opposing player(s) and/or use the ball as a prop.

            bOn defense = 15 yards penalty and automatic 1st down for the offense.

cOn offense = minus 15 yards from LOS and loss of down. If was 4th down, ball goes to defense at original LOS.

d. If a player or coach gets 2 Unsportsmanlike Conducts in a game he is ejected from game.

i. However, if the official deems the unsportsmanlike penalty to be excessive or dangerous the player may be ejected immediately before committing a second unsportsmanlike foul.

e. If a player on defense says hike or something to cause the offense to snap the ball or if a player blocks a punt it is an unsportsmanlike conduct.


XV:  Playoffs


1. The top 8 ranked teams make the playoffs based on record and if there is a tie in record the tie will be broken by the result of the game in which the two teams played each other.  If the teams did not play each other then record against common opponents will break tie.  If a tie still exists the average points per game scored will break the tie and if that is also a tie then the lowest points allowed per game will break the tie.

a.  Same system will be used in the event of a tie for ranking purposes.


2.  The first round the teams will be ranked 1-8.  The matchups for the first round will be 1vs8, 2vs7, 3vs6, 4vs5.  The second round the highest ranked remaining team will play the lowest ranked remaining team leaving the other two teams to play each other.  This will then be followed by the championship game between the two remaining teams.